FINAL RENDER
BEHIND THE SCENES
Refs
Blockout
Lights
Solid and wireframe
Process
To scatter the flowers and grass over the terrain,
I used the Geometry Nodes system + Weight Paint. (click to expand)
PROPs
Post-Production (Photoshop)


Software 3D: Blender 3.6.4 (modeling & textures)
Main Render: Cycles, 1920 x 1080px, 1024 samples
CAM: Perspective 35mm, FOV 54.4°
Pós-produção / Post-production: Adobe Photoshop

Art by Renato Stegun
(STEGUN STUDIO)
www.stegun.com.br

Escola Revolution
escolarevolution.com.br

Professor
Ivan Stephan

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